Post by Pteronious Sol on Jun 6, 2014 6:01:27 GMT
[As an OOC note: Guilds are the modern equivalent to Unions. They unify businesses and make sure prices and other such things are fair and provide efficient trade affordable to all peoples. This includes paying fair wages and hiring legal workers.Another note, these rules are only required of members of the guild as it is assumed people pay their taxes normally. Being in the guild provides an authentic Roleplay experience if you have any questions ask. Do not assume.]
This Guild is centered in the village of Peddler’s Hollow with affordable goods and luxury items from local markets and overseas. In turn for controlling all forms of trade, the citizens of the village are provided with lowered taxes and tariffs on goods brought in from exotic locales or areas just a skip beyond the border.
The leader and creator of the Guild has been associating with merchants since a young age and has been a training for over twenty years.
If there are any requests from citizens, it is the Guild’s duty to best provide for their wants and needs to ensure the economy does not grow stale nor falter under the pressure of raising and falling prices of higher trade associations.
Concerning Taxes & Tariffs:
The Merchant Guild enforces higher taxes and tariffs to non-members of the guild coming outside of the country to trade. The taxes and tariffs are are much higher if one wishes to do trade without a proper Business License which is approved by one's state, federation or monarchy. A Merchant's Token or Papers with a leader's seal are also accepted as proof of legal trade within the city.
Concerning Building a Business in Peddler’s Hollow:
If one wishes to build a new business in town they must first come to the Alderman of the Merchant's Guild to request a license of business. After land is purchased in the city the guild will provide the new business with basic necessities such as an abacus and a money purse. Business licensees cost 5 gold, which is paid to the city, and will provide a 10% reduction in taxes and tariffs within the city and other Merchant Guilds outside the city.
To trade within the village outside of the Guild's protection one must pay a the full 5% tax on all goods considered essential (such as clothing, furniture and building materials) and a 10% tax on luxury items such as porcelain dishware, artisan crafted furniture, and the like. Food is only taxed 2% and alcohol products 4%. 45% of taxes and tariffs collected go into the guild and the rest (55%) are given to the city to provide it a stable infrastructure.
Concerning Traveling Merchants:
Traveling merchants entering the city that wish to trade must show proof via a Merchant’s Token or Papers proving their trading is legal. Traveling merchants will be taxed 10% of their total profits of their day’s sales for trading within the city. A traveling merchant will be provided room for their beasts of burden at the stables for half price. A traveling merchant may only stay within the confines of the village for a week, unless they have submitted a report of extended stay the guild, in which they must pay a 15 copper fee for prolonged visits.
This Guild is centered in the village of Peddler’s Hollow with affordable goods and luxury items from local markets and overseas. In turn for controlling all forms of trade, the citizens of the village are provided with lowered taxes and tariffs on goods brought in from exotic locales or areas just a skip beyond the border.
The leader and creator of the Guild has been associating with merchants since a young age and has been a training for over twenty years.
If there are any requests from citizens, it is the Guild’s duty to best provide for their wants and needs to ensure the economy does not grow stale nor falter under the pressure of raising and falling prices of higher trade associations.
Concerning Taxes & Tariffs:
The Merchant Guild enforces higher taxes and tariffs to non-members of the guild coming outside of the country to trade. The taxes and tariffs are are much higher if one wishes to do trade without a proper Business License which is approved by one's state, federation or monarchy. A Merchant's Token or Papers with a leader's seal are also accepted as proof of legal trade within the city.
Concerning Building a Business in Peddler’s Hollow:
If one wishes to build a new business in town they must first come to the Alderman of the Merchant's Guild to request a license of business. After land is purchased in the city the guild will provide the new business with basic necessities such as an abacus and a money purse. Business licensees cost 5 gold, which is paid to the city, and will provide a 10% reduction in taxes and tariffs within the city and other Merchant Guilds outside the city.
To trade within the village outside of the Guild's protection one must pay a the full 5% tax on all goods considered essential (such as clothing, furniture and building materials) and a 10% tax on luxury items such as porcelain dishware, artisan crafted furniture, and the like. Food is only taxed 2% and alcohol products 4%. 45% of taxes and tariffs collected go into the guild and the rest (55%) are given to the city to provide it a stable infrastructure.
Concerning Traveling Merchants:
Traveling merchants entering the city that wish to trade must show proof via a Merchant’s Token or Papers proving their trading is legal. Traveling merchants will be taxed 10% of their total profits of their day’s sales for trading within the city. A traveling merchant will be provided room for their beasts of burden at the stables for half price. A traveling merchant may only stay within the confines of the village for a week, unless they have submitted a report of extended stay the guild, in which they must pay a 15 copper fee for prolonged visits.