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Post by Pteronious Sol on Jul 26, 2014 0:10:58 GMT
For more details you may speak to an admin, but all spells require preps and all abilities for melee as well.
There is no such thing as an autohit, so you have to target and aim with said attack as well and seeing if it lands.
One does not come to battle with a preprepped spell or ability. This is not D&D. In D&D you have your spells ready, but in roleplay spells are prepped during combat, and I do not mean book spells I mean the casting. So if you have a death base spell you must take days to use it, than you may not use it if you cannot keep your opponent immobilized until it is used.
This means that if you are struck during a prep, you lose half of that prep or all of it if it was not fully prepped.
More details from admins online, so be sure you are following the rules of engagement.
Remember this dream is consent. No playerkilling or thrillkilling is allowed without the consent of the individual.
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Post by Pteronious Sol on Aug 20, 2014 4:06:57 GMT
Adding to preps.
Preps are not to be stored. There is no system in which preps are stored. Yes in D&D spells are prepped but it is not the same. In D&D Prepping means to "prepare your spells you are limited to that day". In Roleplaying in systems like this it means the amount of time it takes for a spell to charge, as in D&D or freeform.
Same thing goes for Melee attacks. Preps cannot be stored under any circumstance to be used at a later time. Due to concentration checks for firing into combat, the short answer is:
If you do something else, other than concentrating on your attack, it is lost. So if you are hit while charging ANY ability, melee or not, you will lose half of the prep. If it has only charged to 1, you lose all of the prep if struck, unless the opposing party allows a concentration check.
if you wish for further details feel free to whisper me on combat lessons in both Magic and Melee.
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Post by Deleted on Sept 18, 2014 22:04:20 GMT
Because apparently we can post here and so. I'll sate my boredom with trivia and stuff!
D&D magic is known as vancian magic where spells must be constantly re-learnt due the fact vancian magic uses the VERY memory. While an interesting concept itself, it's hard to balance as pre-prepared spells can give an unfair advantage. Mayhaps if the character with vancian magic could do 1-2 combat spells in lengthy timespan, but how to control such?
Charge system, as in the default "prep'n'fire" is good, working stuff right off the bat. Want to hurl that powerful fireball without an enemy intercepting? Better come up with a plan to prevent it.
Nevertheless, what is staff thoughts on "ladders and stairs" prepping? Stairs prepping is adjustable. Depending on the effectivity/power of spell, the spell can be fired after 2+ preps, but can be charged longer for stronger results Ladder prepping is simply going from 2/2, 3/3 or so, no more or no less, but it'd be moderately effective in prep-ratio than stairs, but more easier to disturb.
Yeah, it's something some mage players cooked up long time ago and out of curiousity, I wish to hear the Ra/admin input on such?
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Post by Pteronious Sol on Sept 19, 2014 5:56:24 GMT
If you wish to charge up a spell to make it stronger, that is perfectly reasonable given that it simply has to charge longer. The only issue to be had is -not- charging and that is the major issue. If you ability can be doubled with greater charging it is perfectly fine because, you are charging and prepping it. That is all that is important.
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Post by Deleted on Sept 20, 2014 1:11:27 GMT
Good to know, thank you for the clarification! Not that it'll matter to me personally since my char in PH is a bit of.. lessay.. magically challenged!
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Post by Deleted on Oct 1, 2014 6:11:23 GMT
I actually support this. But this is much more of a concern of basic respect for other players than an actual rule. Anyone can say they have a 300 post spell because they haven't been in the public eye for a few days and then spirit bomb the dream into oblivion. You prep when there is a situation, not just a "better to have it and not need it..." situation that is hard to enforce.
This does nothing to change things magically, more there to enforce some common courtesy amongst out magical members.
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Post by Deleted on Mar 22, 2015 6:11:06 GMT
Do you have any in-depth rules for melee characters?
Do the rules differ for PC vs NPC combat, or combat with more than 4 participants? I've been in prep-based roleplays before, and they are serious causes of post bloat. For people with limited free time, five hours for one fight just isn't viable. Nobody wants to be the one that has to drop out in the middle of a round without warning.
I'm aware that this is an old thread, but it seems to be the official word on the subject.
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Post by Pteronious Sol on Mar 22, 2015 14:14:49 GMT
Yes melees also use preps for their special abilities. Prepping is out of courtesy for fair combat, in all honesty older players or more advanced players don't need them. I am from an old system where magic users didn't need preps nor fighters because we respected the physics that it took time for a spell to charge so even if say the caster cast the spell in the same post, logically, we knew that it took time for them to chant it to charge it so took our time in our post to act and deal with it.
But too many worry about godmodding and powergaming because there is a fraction of Furcadia that had to deal with godmodders and powergamers and grew used to this over-compensation as a normality.
There isnt much difference between NPC vs PC either, but prepping is one of those things that keeps in line folk that either purposely cheat or do not quite know how to manage pacing in a combat post that it could be considered cheating.
If you agree as players not to use preps, that is on you. This is merely to damage control those that dont quite pace well with each other. Its a "universal combat system" so things are manageable.
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Eden
Rah - Seeress and Tarot Reader
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Post by Eden on Mar 22, 2015 18:19:21 GMT
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Post by Deleted on Mar 22, 2015 19:31:33 GMT
Thanks! I don't do combat with other players and I abstract it when it's unavoidable, but it's good to know just in case.
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